Thursday, January 26, 2012

Recent MMORPG Games that I have played,

1. Redstone. 















      Redstone is a 2.5D game, with alright graphics. I am currently playing this game and enjoy it whenever I get the chance to play it.
      The most important thing that I like about this game is the community and GMs. The GMs do a good job with events and things called Power Hours (a time of double or even quadruple experience). Every holiday, the GMs will hold an event that has a theme similar to the holiday. Most of these events result in lots and lots of items that are otherwise hard to get. These items are usually not tradeable, which was a good idea on behalf of the GMs because it ultimately keeps the game balanced.
      The second element that I enjoy about this game is the guild system. Each guild has a certain level and a guild hall that also has a level. The guild level is raised when the people inside of the guild gain xp, almost like a player would. Whenever the guild levels up, they get a skill point, which can be used by the guild master. Guild skill points go to skills that will raise the overall stats of every member in the guild, whether it be HP or Power, Luck, Wisdom, etc. The second unique thing about Redstone's guild system is the guild halls. The guild halls level up based on a ranking system that only happens on saturday. Guilds battle each other in large GvGs over different level guild halls. The higher guild hall you have, the nicer your guild hall looks, and the more things you can do in that guild hall.
      The third element that I enjoy about this game is the item system. The item system follows Diablo's item system whereas every item has a prefix, which adds different stats onto the item. The rarer stats are harder to get than the bad stats (No duhh). Each prefix gives a certain stat, but the intensity of that stat is random. For example, the Luck prefix for gloves only adds 15-30 luck, but the Goddess prefix adds anywhere from 60-100 luck. The Luck prefix drops a whole lot more than the goddess prefix, and most of the goddess prefixes range from 60-75 luck. There are also hundreds of Unique items in Redstone. These items are sometimes really bad, or in most cases, really good. The more money a Unique is worth, the harder it is to get from a drop. The only bad thing about the Unique item system in Redstone is the very, very, very low drop rate that they have.
      Some of the things that I do not enjoy about Redstone is the Item mall. OGPlanet overcharges almost every item in the Item mall. The item that you use to enhance items is around $15, and it only has a 30% chance to succeed; thus making any item that is created with the item out of the price range for over 95% of the Redstone community. Another aspect of the game that I don't like is the CP system. Most of the better skills take a lot of CP, which is already hard to get. You have to sacrifice at least 3 armor pieces to get a decent amount of CP, unless you accumulate 1/2 of your stat points into charisma. The only way to get more CP is to use skills that recharge it very slowly while still attacking, or recharging it at a higher, but still slow rate, with a charging skill. This leaves you pressing the same button over and over just to get enough CP to kill 1 monster.
      If OGPlanet could make a few changes to the CP system, like decreasing all of the CP usage for every skill, and lower their rediculous prices in the item mall, this game would probably be a top pick for most players. It definitely has a 9/10 from me, and could probably get a 9.5/10 if OGPlanet would fix the very few problems that it has. I would definitely recommend this game to anyone that is looking for a good MMORPG game to play.

IGN: Ligaments. Proud member of GuardianAngels ^^
           
              Bad_Company is still a nab. 

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